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Pull requests: bevyengine/bevy
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Gave bevy::app::App the must_use attribute
A-App
Bevy apps and plugins
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20995
opened Sep 13, 2025 by
shoobooshooboo
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Make specialization cache cleanup respect material swaps
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Safe Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
deconstruct_moving_ptr
A-ECS
#20990
opened Sep 12, 2025 by
chescock
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Implements specialization keys Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
VIEW_PROJECTION_*
in depth prepass for shadow maps
A-Rendering
#20989
opened Sep 12, 2025 by
Lichtso
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Warn when schedule set is empty
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#20985
opened Sep 12, 2025 by
janis-bhm
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MovingPtr<'_,B: Bundle>
impls Bundle
A-ECS
Manual font atlas clearing
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20983
opened Sep 12, 2025 by
ickshonpe
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Seperate Graphical user interfaces, styles, layouts, and widgets
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
ui::Node
style fields into seperate required components
A-UI
#20982
opened Sep 12, 2025 by
mendelsshop
•
Draft
BRP allow spawning/inserting Components with only Tools used to debug Bevy applications.
A-Editor
Graphical tools to make Bevy games
A-Reflection
Runtime information about types
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Reflect
A-Dev-Tools
#20981
opened Sep 12, 2025 by
Leinnan
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Implement exclusive app hooks
A-App
Bevy apps and plugins
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#20975
opened Sep 11, 2025 by
radiantgurl
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Added SSAO support on WebGPU, with R32Float fallback.
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20960
opened Sep 11, 2025 by
diyu-motif
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Set thumb color to lighter in core_widgets_observers when dragging with pointer not over
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Blocked
This cannot move forward until something else changes
#20947
opened Sep 10, 2025 by
ickshonpe
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Bevy security policy
A-Meta
About the project itself
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#20942
opened Sep 9, 2025 by
mockersf
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Remove Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Help
The author needs help finishing this PR.
resources
from world storage in favour of singleton entities
A-ECS
handle panics in required component constructors
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Non-Sync Plugin types
A-App
Bevy apps and plugins
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#20930
opened Sep 8, 2025 by
james7132
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Change defaults for Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Tonemapping
based on tonemapping_luts
feature
A-Rendering
#20924
opened Sep 7, 2025 by
hukasu
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Convert RenderTarget to Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Component
A-Rendering
Lint against the use of unwrap
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#20914
opened Sep 7, 2025 by
james7132
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beta ci fix
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Show off different methods for spawning related entities in Entities, components, systems, and events
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
examples/ecs/hierarchy.rs
A-ECS
#20904
opened Sep 6, 2025 by
janis-bhm
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Use non-poisoning locks engine-wide
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Dynamic UI Materials
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20895
opened Sep 5, 2025 by
amytimed
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Guard against VisibilityClass duplicates
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#20891
opened Sep 5, 2025 by
it-me-joda
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Change Fundamental domain-agnostic mathematical operations
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_math
to use inline
instead of inline(always)
A-Math
#20887
opened Sep 5, 2025 by
greeble-dev
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