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| 1 | +/******************************************************************************************* |
| 2 | +* |
| 3 | +* raylib [core] example - Basic window (adapted for HTML5 platform) |
| 4 | +* |
| 5 | +* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP |
| 6 | +* As you will notice, code structure is slightly different to the other examples... |
| 7 | +* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning |
| 8 | +* |
| 9 | +* This example has been created using raylib 1.3 (www.raylib.com) |
| 10 | +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
| 11 | +* |
| 12 | +* Copyright (c) 2015 Ramon Santamaria (@raysan5) |
| 13 | +* |
| 14 | +********************************************************************************************/ |
| 15 | + |
| 16 | +#include "raylib.h" |
| 17 | + |
| 18 | +#if defined(PLATFORM_WEB) |
| 19 | + #include <emscripten/emscripten.h> |
| 20 | +#endif |
| 21 | + |
| 22 | +//---------------------------------------------------------------------------------- |
| 23 | +// Global Variables Definition |
| 24 | +//---------------------------------------------------------------------------------- |
| 25 | +int screenWidth = 800; |
| 26 | +int screenHeight = 450; |
| 27 | + |
| 28 | +//---------------------------------------------------------------------------------- |
| 29 | +// Module Functions Declaration |
| 30 | +//---------------------------------------------------------------------------------- |
| 31 | +void UpdateDrawFrame(void); // Update and Draw one frame |
| 32 | + |
| 33 | +//---------------------------------------------------------------------------------- |
| 34 | +// Program main entry point |
| 35 | +//---------------------------------------------------------------------------------- |
| 36 | +int main() |
| 37 | +{ |
| 38 | + // Initialization |
| 39 | + //-------------------------------------------------------------------------------------- |
| 40 | + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); |
| 41 | + |
| 42 | +#if defined(PLATFORM_WEB) |
| 43 | + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); |
| 44 | +#else |
| 45 | + SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
| 46 | + //-------------------------------------------------------------------------------------- |
| 47 | + |
| 48 | + // Main game loop |
| 49 | + while (!WindowShouldClose()) // Detect window close button or ESC key |
| 50 | + { |
| 51 | + UpdateDrawFrame(); |
| 52 | + } |
| 53 | +#endif |
| 54 | + |
| 55 | + // De-Initialization |
| 56 | + //-------------------------------------------------------------------------------------- |
| 57 | + CloseWindow(); // Close window and OpenGL context |
| 58 | + //-------------------------------------------------------------------------------------- |
| 59 | + |
| 60 | + return 0; |
| 61 | +} |
| 62 | + |
| 63 | +//---------------------------------------------------------------------------------- |
| 64 | +// Module Functions Definition |
| 65 | +//---------------------------------------------------------------------------------- |
| 66 | +void UpdateDrawFrame(void) |
| 67 | +{ |
| 68 | + // Update |
| 69 | + //---------------------------------------------------------------------------------- |
| 70 | + // TODO: Update your variables here |
| 71 | + //---------------------------------------------------------------------------------- |
| 72 | + |
| 73 | + // Draw |
| 74 | + //---------------------------------------------------------------------------------- |
| 75 | + BeginDrawing(); |
| 76 | + |
| 77 | + ClearBackground(RAYWHITE); |
| 78 | + |
| 79 | + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); |
| 80 | + |
| 81 | + EndDrawing(); |
| 82 | + //---------------------------------------------------------------------------------- |
| 83 | +} |
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