Examples: WebGPU - Compute Ping/Pong Textures Fluid simulation with TSL #31910
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Description
A few years ago, I've ported the Fluid Distortion example from OGL to three.js. Now that I'm digging into TSL, I decided to do it again in WebGPU. The logic stays the same using GPGPU rendering but with several StorageTextures. I thought that maybe it could be an helpful example 😊.