v1.0.0
This new version features a lot of changes that should drastically improve performances on huge shader codebase, memory usage and behaviour of variant & updates. The shader variant system has been improved and stabilized.
Changed
- There can be only one variant selected for all files now to prevent issues and conflict server side.
- Open macro & include popup as soon as we add it.
- Send config to server as soon as its created to increase startup speed.
- Using shader-language-server v1.0.0 with improvements for variant, performances and bug fixes.
Added
- Adding an include or macro will now directly prompt for values instead of creating one with default.
- Adding an entry point will now directly prompt for entry point and stage aswell.
- Added a command to add entry point directly from palette
shader-validator.addCurrentFileVariant
Fixed
- Fixed variant incorrectly updated