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fernando-cortez
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@fernando-cortez fernando-cortez commented Dec 11, 2023

Description

Addressing the issue here.
This PR removes an unnecessary NetworkVariable from 2DSpaceShooter.
Benefit: reducing network bandwidth used to sync variable to clients.

Issue Number(s)

Original issue.

Contribution checklist

  • [ N/A ] Tests have been added for the project and/or any internal package
  • Release notes have been added to the project changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • [ N/A ] JIRA ticket ID is in the PR title or at least one commit message
  • [ N/A ] Include the ticket ID number within the body message of the PR to create a hyperlink

@fernando-cortez fernando-cortez added the enhancement New feature or request label Dec 11, 2023
@fernando-cortez fernando-cortez marked this pull request as ready for review December 11, 2023 22:07
@fernando-cortez fernando-cortez requested a review from a team as a code owner December 11, 2023 22:07
@jilfranco-unity
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added a quick comment, but otherwise this all makes sense!

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looks good, validated that particle system still works as intended

@fernando-cortez fernando-cortez merged commit a1b5367 into develop Dec 12, 2023
@fernando-cortez fernando-cortez deleted the fix/2DSpaceShooter-remove-unnecessary-networkvariable branch December 12, 2023 21:08
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2 participants