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# 2D Space Shooter

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
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<br><br>
---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [2D Space Shooter sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-spaceshooter) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.

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preloadedAssets:
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6 changes: 3 additions & 3 deletions Basic/ClientDriven/README.md
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# Client Driven

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

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<br><br>
---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [Client Driven sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.

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# Dynamic Addressables Network Prefabs Sample

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

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---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [Dynamic Addressables Network Prefabs sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-dynamicPrefabs) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.

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<br>
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6 changes: 3 additions & 3 deletions Basic/Invaders/README.md
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# Invaders

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

Expand All @@ -22,7 +22,7 @@ In this sample, learn more about:
<br><br>
---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [Invaders sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-invaders) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.

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27 changes: 27 additions & 0 deletions CHANGELOG.md
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## [unreleased] - yyyy-mm-dd
N/A

## [1.2.1] - 2023-02-17

### Dynamic Addressables Network Prefabs

#### Changed
- Readme updated with link to the Dynamic Addressables Network Prefabs sample documentation (#106)

### 2D Space Shooter

#### Changed
- Readme updated with link to the 2D Space Shooter sample documentation (#106)

### Client Driven

#### Changed
- Readme updated with link to the Client Driven sample documentation (#106)

### Invaders

#### Changed
- Readme updated with link to the Invaders samples documentation (#106)

### Bitesize Samples Repository

#### Fixed
- Readme formatting adjustments and broken link fixes (#106)

## [1.2.0] - 2023-02-16

### Dynamic Addressables Network Prefabs Sample
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<br><br>
# Netcode for GameObjects Bitesize Samples

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS+-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0+-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
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### Dynamic Addressables Network Prefabs Overview ![](https://img.shields.io/badge/New!-brightgreen)

Check out the new [Dynamic Addressables Network Prefabs Sample]() to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
<br><br>

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</details>

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## Getting the project
### Direct download
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