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REXM: Update examples
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5 files changed

+12
-12
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5 files changed

+12
-12
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examples/Makefile

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -633,6 +633,7 @@ SHADERS = \
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shaders/shaders_custom_uniform \
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shaders/shaders_deferred_rendering \
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shaders/shaders_depth_rendering \
636+
shaders/shaders_depth_writing \
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shaders/shaders_eratosthenes_sieve \
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shaders/shaders_fog_rendering \
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shaders/shaders_hot_reloading \
@@ -655,8 +656,7 @@ SHADERS = \
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shaders/shaders_texture_rendering \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_waves \
658-
shaders/shaders_vertex_displacement \
659-
shaders/shaders_depth_writing
659+
shaders/shaders_vertex_displacement
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661661
AUDIO = \
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audio/audio_mixed_processor \

examples/Makefile.Web

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -633,6 +633,7 @@ SHADERS = \
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shaders/shaders_custom_uniform \
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shaders/shaders_deferred_rendering \
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shaders/shaders_depth_rendering \
636+
shaders/shaders_depth_writing \
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shaders/shaders_eratosthenes_sieve \
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shaders/shaders_fog_rendering \
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shaders/shaders_hot_reloading \
@@ -655,8 +656,7 @@ SHADERS = \
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shaders/shaders_texture_rendering \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_waves \
658-
shaders/shaders_vertex_displacement \
659-
shaders/shaders_depth_writing
659+
shaders/shaders_vertex_displacement
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661661
AUDIO = \
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audio/audio_mixed_processor \
@@ -1167,7 +1167,11 @@ shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c
11671167

11681168
shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
1170-
--preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs
1170+
--preload-file shaders/resources/shaders/glsl100/depth_render.fs@resources/shaders/glsl100/depth_render.fs
1171+
1172+
shaders/shaders_depth_writing: shaders/shaders_depth_writing.c
1173+
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
1174+
--preload-file shaders/resources/shaders/glsl100/depth_write.fs@resources/shaders/glsl100/depth_write.fs
11711175

11721176
shaders/shaders_eratosthenes_sieve: shaders/shaders_eratosthenes_sieve.c
11731177
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -1298,10 +1302,6 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
12981302
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
13001304

1301-
shaders/shaders_depth_writing: shaders/shaders_depth_writing.c
1302-
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
1303-
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
1304-
13051305
# Compile AUDIO examples
13061306
audio/audio_mixed_processor: audio/audio_mixed_processor.c
13071307
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \

examples/shaders/shaders_depth_writing.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ int main(void)
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// Load custom render texture with writable depth texture buffer
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RenderTexture2D target = LoadRenderTextureDepthTex(screenWidth, screenHeight);
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61-
// Load depth writting shader
61+
// Load depth writing shader
6262
// NOTE: The shader inverts the depth buffer by writing into it by `gl_FragDepth = 1 - gl_FragCoord.z;`
6363
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/depth_write.fs", GLSL_VERSION));
6464
SetTargetFPS(60); // Set our game to run at 60 frames-per-second

src/platforms/rcore_desktop_glfw.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -81,7 +81,7 @@
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#define Font X11Font // Hack to fix 'Font' name collision
8282
// The definition and references to the X11 Font type will be replaced by 'X11Font'
8383
// Works as long as the current file consistently references any X11 Font as X11Font
84-
// Since it is never referenced (as of writting), this does not pose an issue
84+
// Since it is never referenced (as of writing), this does not pose an issue
8585
#endif
8686

8787
#if defined(_GLFW_WAYLAND)

tools/rexm/examples_report.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -163,7 +163,7 @@ Example elements validated:
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| shaders_texture_tiling |||||||||||||||
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| shaders_shadowmap_rendering |||||||||||||||
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| shaders_vertex_displacement |||||||||||||||
166-
| shaders_write_depth |||||||||||||||
166+
| shaders_depth_writing |||||||||||||||
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| shaders_basic_pbr |||||||||||||||
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| shaders_lightmap_rendering |||||||||||||||
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| shaders_rounded_rectangle |||||||||||||||

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