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removew viewextent from vulkan pipeline hash and frustum offset from map options
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-28
lines changed

3 files changed

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include/mbgl/map/map_options.hpp

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@@ -133,22 +133,6 @@ class MapOptions final {
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*/
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float pixelRatio() const;
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/**
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* @brief Sets the frustum offset. Used to avoid rendering edges of the screen
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* which might be behind UI elements.
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*
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* @param offset_ A set of edge insets in logical pixels.
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* @return reference to MapOptions for chaining options together.
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*/
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MapOptions& withFrustumOffset(const EdgeInsets& offset_);
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/**
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* @brief gets the previousl set (or default) frustum offset.
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*
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* @return frustum offset value
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*/
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EdgeInsets frustumOffset() const;
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private:
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class Impl;
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std::unique_ptr<Impl> impl_;

src/mbgl/map/map_options.cpp

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@@ -10,7 +10,6 @@ class MapOptions::Impl {
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NorthOrientation orientation = NorthOrientation::Upwards;
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bool crossSourceCollisions = true;
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Size size = {64, 64};
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EdgeInsets frustumOffset = {0.f, 0.f, 0.f, 0.f};
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float pixelRatio = 1.0;
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};
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@@ -74,15 +73,6 @@ Size MapOptions::size() const {
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return impl_->size;
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}
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MapOptions& MapOptions::withFrustumOffset(const EdgeInsets& offset_) {
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impl_->frustumOffset = offset_;
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return *this;
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}
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EdgeInsets MapOptions::frustumOffset() const {
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return impl_->frustumOffset;
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}
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MapOptions& MapOptions::withPixelRatio(float ratio) {
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impl_->pixelRatio = ratio;
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return *this;

src/mbgl/vulkan/pipeline.cpp

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Original file line numberDiff line numberDiff line change
@@ -406,8 +406,6 @@ std::size_t PipelineInfo::hash() const {
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stencilDepthFail,
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wideLines,
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VkRenderPass(renderPass),
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viewExtent.width,
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viewExtent.height,
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vertexInputHash);
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}
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