Skip to content

Commit 79af536

Browse files
committed
Fix link
1 parent 5115818 commit 79af536

File tree

1 file changed

+7
-1
lines changed

1 file changed

+7
-1
lines changed

README.md

Lines changed: 7 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,10 +7,16 @@ Compatible with [Patchwire 0.5.*](https://github.com/twisterghost/patchwire).
77

88
## Installation
99

10-
Download the latest .yymps [release](https://github.com/twisterghost/patchwire/releases) of Patchwire and import the local package. For detailed instructions, see [this guide](https://gmcore.io/installing.html)
10+
Download the latest .yymps [release](https://github.com/gm-core/patchwire-gm/releases) of Patchwire and import the local package. For detailed instructions, see [this guide](https://gmcore.io/installing.html)
1111

1212
## Usage
1313

14+
Patchwire is great for simple online connectivity and centers around a paradigm of sending "commands" to and from a server. A command has a name and data associated with it. For example, consider a command called "chat" which has two pieces of data: the user that send the message, and the message.
15+
16+
Your game would send a "chat" command to the [server](https://github.com/twisterghost/patchwire), which would see the command and handle it. Likely, the server would just broadcast the same command back to all other connected clients. Those clients would then have their own "chat" command handler.
17+
18+
As such, most of the Patchwire API centers around creating, sending and receiving "commands". You will establish "command handlers" to handle incoming commands from the server, and you will send commands back out.
19+
1420
#### Creating a network manager object
1521

1622
```GML

0 commit comments

Comments
 (0)