This repository was archived by the owner on May 5, 2025. It is now read-only.
File tree Expand file tree Collapse file tree 2 files changed +2
-2
lines changed Expand file tree Collapse file tree 2 files changed +2
-2
lines changed Original file line number Diff line number Diff line change 435
435
# on application state, therefore changing the default in the settings
436
436
# does not have much of an effect overall.
437
437
438
- # disableTimeouts = False
438
+ # disableTimeouts = True
439
439
440
440
441
441
# Rather than copying an entire index/vertex/etc. buffer on every
Original file line number Diff line number Diff line change @@ -397,7 +397,7 @@ class GlobalOptions {
397
397
// Behaves the same as disableTimeoutsWhenDebugging, except that it does not require a debugger to be
398
398
// attached. This is used to cover certain scenarios where an inactive game window may be running in
399
399
// the background without actively rendering any frames for an undetermined amount of time.
400
- disableTimeouts = bridge_util::Config::getOption<bool >(" disableTimeouts" , false );
400
+ disableTimeouts = bridge_util::Config::getOption<bool >(" disableTimeouts" , true );
401
401
402
402
// Rather than copying an entire index/vertex/etc. buffer on every buffer-type Unlock(), the bridge instead
403
403
// directly stores all buffer data into a shared memory "heap" that both Client and Server are able to
You can’t perform that action at this time.
0 commit comments